Floating Interaction Prompt System in Unreal Engine 5

Опубликовано: 18 Июнь 2026
на канале: Shaun Codes
701
29

In this tutorial, you will build a reusable interaction prompt system in Unreal Engine 5 that displays clean, camera-facing prompts above any object in your level. The system is built using simple Blueprint logic and world-space widgets that are easy to customize and reuse across your project.

This guide focuses strictly on visual interaction prompts. It does not cover full interaction logic, inventory systems, or input handling beyond showing and hiding the prompt. This makes it ideal for pickups, doors, NPCs, and any object that needs a lightweight, polished visual indicator.

You’ll learn:

How to convert any static mesh into a reusable Blueprint actor
How to create a floating interaction prompt using a Widget Blueprint
How to use collision to show and hide prompts based on player proximity
How to configure widgets to always face the camera
How to adjust widget size, position, and styling for readability

0:00 Intro
0:23 Step 1: Project Setup
0:47 Step 2: Convert Your Prop Into a Blueprint + Add Collision
2:25 Step 3: Create the Interaction Prompt Widget
3:54 Step 4: Fix the Widget Size, Position, and Add Styling
5:58 Step 5: Show and Hide the Prompt When the Player Gets Close
7:00 Test
7:20 Outro

By the end, you will have a fully working interaction prompt system that can be attached to any object, stays readable from any angle, and only appears when the player is close enough. Everything is built using Blueprint only.

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Check out the full article version linked in the pinned comment.

💬 Thanks for watching, and I’ll see you in the next one.

#UnrealEngine #UE5 #GameDev #Blueprints #UI #Widgets #Interaction #UnrealEngine5 #GameDesign