Zibra Liquids - Tutorial 5. How to create analytic colliders? | Unity 3D

Опубликовано: 04 Май 2026
на канале: Zibra AI
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We have covered the basics, so it’s time for some really interesting stuff, liquid colliders.
There are several types of them in Zibra Liquids.This time, we will stop at analytic colliders, which allow you to add simple geometry, such as spheres, boxes, capsules, toruses, and cylinders. In this tutorial, we will show you how to create them. We will also cover how to make these colliders force interactive.

00:00 How to create analytic colliders
00:59 How to create analytic colliders with force interaction

Don’t forget, If you have any additional questions, we would be happy to answer them on our Discord.   / discord  


Try Zibra Liquids on the Unity Asset Store:
Full version: https://assetstore.unity.com/packages...
Free version: https://assetstore.unity.com/packages...

System requirements

Editor platforms: PC (DX11, x86 and x64), macOS(Metal, x64 and arm64) For M1 Mac users, the M1 native version of Unity Editor is strongly recommended.
Unity version: 2019.4 or later (use the latest feature update)
Supported Render Pipelines: SRP, URP, HDRP
URP: 7.5 or later
HDRP: 7.x or later

#zibraliquids #howto #unity