Assets available for FREE on 🚀 Discord - / discord
If you want to support me on Patreon / unrealshinobi
🚀 Episode 43 is here — and it's a game-changer!
Learn how to create realistic pushable objects in Unreal Engine 5 just like in top-tier action-adventure games. Whether it's pushing crates, cabinets, or heavy furniture, this tutorial walks you through building a fully functional physics-based push interaction system powered by Blueprints.
We cover player alignment, animation syncing, collision handling, and forward movement logic — all done cleanly and efficiently in UE5.
🔧 Ideal for developers working on narrative exploration games, survival horror, or cinematic third-person experiences — RE4, Tomb Raider, The Last of Us-style!
🎮Whether you're working on immersive puzzles, object interactions, or physics-based animations, this episode gives you powerful tools to make your system smarter and cleaner.
🔥 What you'll learn:
✅Align your character’s hands precisely using custom wrist sockets
✅Set up a timer-based loop to continuously move the object
✅Move objects using forward vector math instead of physics
✅Trigger clean push animations and sync with gameplay
✅Stop pushing instantly on key release, maintaining immersion
📌 Watch this if you want:
🎯Smooth object movement while pushing
🎯Character hand placement using Two Bone IK
🎯Interactable objects that behave realistically
🎯A powerful addition to your custom interaction system
All built in a modular, optimized, and multiplayer-ready way inside Unreal Engine 5!
This episode is perfect if you're building a survival game, open-world RPG, or any AAA-level experience that demands polished, immersive interaction.
👉 Don’t miss it! Watch till the end to see the final result in full action!
🎬 Don’t forget to:
👍 Like the video if you found it helpful!
🔔 Subscribe for more UE5 tutorials
💬 Comment below with any questions or suggestions!
🔔Assets available for FREE on Discord🔔
🚀 Discord - / discord
If you want to support me
🌳Ko-Fi https://ko-fi.com/unrealshinobi
🌳Patreon / unrealshinobi
📌 Missed the Previous Episode? Watch the Full Playlist Here:
👉 Master Unreal Series - • How to make your first game in Unreal engi...
👉 Master Level Design Series - • Master Level Design with Blender & Unreal
⏱️ Chapter Breakdown - Will be uploaded soon
0:00 – Introduction
0:08 – Gameplay Preview: Realistic Object Push System in Unreal Engine
1:29 – Defining Character Hand Position for Accurate Placement
4:50 – Finding the Exact Animation Frame to Match Push Movement
6:50 – Triggering Object Movement on Interaction Start
8:00 – Creating a Wrist Socket in the Character Skeleton for IK
9:38 – Setting Up Timer for Continuous Push Force
11:20 – Deep Dive: Forward Vector Logic in UE5
14:30 – How to Move Objects Without Physics Simulation
21:38 – Overview: Push Movement Blueprint Setup
23:55 – Setting Up Looping Push Animation for Seamless Motion
27:00 – Key Observations & Debug Tips
28:25 – Final Push System Demo
28:55 – Releasing Object When Interaction Key is Lifted
29:00 – Detecting Key Release to Stop Push Mechanism
32:30 – Stopping Push Animation Gracefully
35:54 – Final Test & Preview
36:20 – Outro & What's Coming Next