There are many ideas and algorithms for procedurally generating various levels and worlds. In this video, I'll begin by examining algorithms related to world creation from voxel tiles. The unique feature of this generator is that you won't need to set up any rules to create a level; you'll only need to draw 3D tile models in voxel style, from which the level will be automatically generated. In this third part, we'll add a few features to the generator we created in the previous video, which will also be useful in the next part, where we'll be writing a new, super-cool world generator.
Playlist about tile generation: • Генерация мира из тайлов
Next video: • Генерация мира из 3D тайлов: часть 4, Wave...
The finished project from all five videos: https://github.com/emeraldpowder/Voxe...
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