Want to be done with the Texture Streaming Pool Over Budget issue?

Опубликовано: 15 Март 2026
на канале: Next Level Game Art
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This video breaks down a studio-ready game art workflow used in professional pipelines.
In this video, I'm showing 3 ways to fix this issue. If you see this message appearing on the top left part of the Viewport, watch the video!
I'm going through the explanations of why is it happening and how to fix it!

1- Optimization
2- The Ban-Aid solution
3- The Permanent fix

Console Commands:
stat streaming
r.Streaming.PoolSize=XXXX

DefaultEngine - Notepad
r.Streaming.PoolSize=XXXX


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0:00 Intro
0:29 UE Documentation
2:21 Stat Streaming Console Command
4:25 Audit Statistics
8:25 Fix #1: Optimizing the Resolution of our Textures
14:12 Fix #2: r.streaming poolSize (Temporary)
17:54 Fix #3: Changing the Budget in the Project's Folder (Permanent)

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