Maya 2022 - Layered Shaders and Displacements, Tiling Textures, and Terrain Blending Tutorial

Опубликовано: 30 Сентябрь 2024
на канале: Matthew Rotella
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In this tutorial I go over building a layered shader, complete with layered displacements for the purpose of building terrain while maintaining randomness and resolution. I also go over proper tiling techniques, using place2Dtexture nodes. i use Redshift here but I mention how to make it work in Arnold as well.