What Firewatch Taught me about

Опубликовано: 27 Июнь 2026
на канале: Playstation Polygons
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Firewatch was released to the world in 2016 to much acclaim, in particular, how captivating the forest setting in Wyoming, 1989 was. In this video, I discuss typography, affordances and signifiers as well some advice from Golden Krishna on how your user interface should look, depending on your audience.

This is hopefully the first in a long line of videos I want to share on design. I sincerely hope you enjoy this. I really enjoyed producing it while being furloughed from my regular job as a #UXDesigner. Please, if you have any feedback about this video or what videos you would like to see in the future, I'm all ears.

Produced by: Chris Kernaghan
Music by: Yung Kartz and Mid-air Machine
Support: Rose Kernaghan