Wanna see how to make Travel better with FEAR?! Watch this • Travel SHOULD be Scary in your Games!
Dungeons are Terrifying. A DARK, cold, and claustrophobic space filled with potential monsters. The paranoia of what you may encounter alone should be terrifying. The issue lies in games like D&D that give EVERYONE darkvision and superpowers, meaning that there is NO potential for fear.
I've talked about Travel & Dungeon Delving on this channel before. However, I firmly believe that travel should be scary, tense, and risky. Without such things, travel becomes a boring distraction that only wastes time. Without risk and tension, travel is just an imaginary sight seeing tour with no benefit other than getting to... not make choices and not actually playing.
I believe that travel in D&D, or any other ttrpg that involves traveling across a super interesting world, should be filled with choices, risks, and horrors, to give weight to it, to distinguish it from the rest of play, and to give the players the feeling of having to try and survive... in a land that is trying to fight against them for survival!
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