Textures & Materials // Zig Game Engine Series

Опубликовано: 24 Май 2026
на канале: Pokelego Dev
406
28

Welcome back to the Game Engine Series! In this video we go over how to create texture in OpenGL, and hook into Zimp to create our material abstraction layer.

📚 Topics Covered:
Fixing a broken build from Zig 0.16
Using Shaders from Zimp
Creating Textures in OpenGL
Creating our Material Abstraction

Come watch me stream engine development live on Twitch   / pokelego_dev  

🔗 Links:
Zimp Repo ► https://github.com/Zephyr-Engine/zimp
Runtime Repo ► https://github.com/Zephyr-Engine/zeph...
Sandbox Repo ► https://github.com/Zephyr-Engine/zeph...
Discord ►   / discord  
X ► https://x.com/pokelego_dev
Previous Video ► [   • Buffer Layouts & Asset Pipeline // Zig Gam...  ](   • 3D Camera(Rendering our first 3D model) //...  )

🖥️ Equipment:
Shure MV6 Microphone: https://amzn.to/49rRfre
Logitech G903: https://amzn.to/4pxNera
32" 4K Monitor: https://amzn.to/4jDLbka
Lightbar: https://amzn.to/49xTeKA
Elgato Camlink: https://amzn.to/4jU106B
1TB SSD: https://amzn.to/4jxPFsp
Camera Tripod: https://amzn.to/3Ldr2Vs
Camera SSD: https://amzn.to/3NDKpYk

0:00 Intro
1:05 Updating Zimp
1:40 Adding Quaternions
2:28 Implementing Camera3D
11:36 Implementing EditorCamera
18:05 Hooking up EditorCamera
24:00 Outro

Attributions:
https://www.flaticon.com/free-icon/ti...

Music I use: Bensound
License code: 8LDV4HESGZFJUL96
Artist: : Lunar Years

#GameDev #Zig #GameEngine #Programming