Current state of combat in my solo dev Souls-like Multiplayer Game. Inspired by Dark Souls and Sekiro. Fighting as Ikari - Ronin who wields 2 katanas, against (AI) Reluc - The last alive of his clan, who fights with a halberd-like weapon.
For now this AI is pretty dumb, but for now I think it's good enough to show a tempo/dynamics of these fights. Currently these characters have only 1 special ability. Later in the project, every character will have 4 special attacks allowing you to execute some cool combos.
Feel free to comment, any idea/critique appreciated.