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Script-
local Players = game:GetService("Players")
local door = script.Parent
local function onChatted(player, message)
if message:lower() == "open" then
door.Transparency = 1
door.CanCollide = false
wait(3)
door.Transparency = 0
door.CanCollide = true
end
end
local function onPlayerAdded(player)
player.Chatted:Connect(function(message)
onChatted(player, message)
end)
end
Players.PlayerAdded:Connect(onPlayerAdded)
-- Connect the function to all players currently in the game
for _, player in pairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
How To Make A Chat Command To Open A Door In Roblox Studio