EFPS User Guide Levels, Saving And Loading

Опубликовано: 17 Июнь 2026
на канале: GrumpyMunky Game Design
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User Guide for Enhanced First Person Shooter Kit, this part covers Setting Up Levels and Using the Saving and Loading Systems

Chapters:
Overview of Saving and loading 0:15
Adding Level Transition Zones 1:19
How Transition Zones Work 2:10
Creating Additional Levels 3:00
Populating the Level Array 4:49
Loading and Saving 6:50
-Enabling/Disabling Debug HUD 7:30
-Loading a Save 7:50
-Deleting a Save 8:30
-Explaining Save File Types 9:10
-Level Saves Vs Linear Saves 9:30
-Multiple Save Slots Overview 10:00
-Demonstrating Actor Save System 11:48
Demonstrating Automatic Level System 13:40
Creating Save System Compatible Actors 14:25
Saving User Settings 17:50
Adding Your Own Variables to Save and Load System 18:50
-Demonstration of Adding New Variable to Save and Load System 19:50
-Adding New Variable to Debug Hud 20:20
-Setting New Variable From Actor 22:35
Transitioning to Specific Levels 24:00
Checkpoints/AutoSaving 26:55
How to Trigger a Save on Command 29:20

Customizing Player 30:40
-Health, Movement, Armour, Stamina etc
-Deleting Default Save 32:45
Damaging the Player 36:25
Customizing Movement Speed 39:15
Customizing Stamina System 40:15
Weapon and Ammo Related Variables 41:20
Inverting Game Pad Y Axis 41:55
Adding and Setting Environmental Hazards 43:15

HUD System Overview 44:20
-In Game HUD 45:00
-Damage Overlay 45:45
-Editbale HUD Text Display 46:02
-Game Over HUD 47:18
-Level Complete HUD 47:30
-Load Menu 47:50
-Pause Menu 48:12
-Save Menu 48:29
-Save to Slot Menu 48:44
-Settings 49:14
-Title Menu 49:47

Damaging Enemies/Setting Projectile Damage Values 51:00
Setting Explosive Damage 52:00

Setting Up Doors, Ladders and Elevators 55:55
-Customizing Door and Elevator Values 57:10
-Elevators 57:55
-Setting Up Ladders 57:40

Round Up Of Setting Exposed Variables 59:50
-Making Enemies Drop Weapons Recap 1:00:30
-Adding Ammo to Weapon Drops 1:01:10
-Armour Pick Up Values 1:01:50