UE4/5 Fantasy RPG - Faction System + NPC Battles

Опубликовано: 11 Октябрь 2024
на канале: Mestaria
663
15

my faction allegiance system is pretty much fully implemented now and all actors that are relevant to ai perception and damage detection ect are registered in a faction, right now I've just created a few basic AI characters as members of 3 different factions and they are duking it out with a short respawn window on their spawners

i plan to have a number of large 'battlegrounds' across the game world on the borders of different nations/factions where you can visit such areas and participate in those battles at any time, naturally what you do will affect your reputation with those factions and eventually they will turn ally/hostile, allied factions no longer can be damaged and will come to assist you if nearby when you are damaged, and hostile factions will attack you on sight and will no longer be willing to speak with you

right now i dont really have any cool death cosmetics like ragdoll or other stuff but i will soon once i finish up the player respawning events, for now everything just kind of shuts off until the actor is cleaned up or revives xD