JOIN JAM 👉 https://bit.ly/coco-code-gamejam-2
🎁 Support Coco Code! / cococode
This tutorial/guide will show you how to build a full Options section in Godot—including a music volume slider, a fullscreen toggle, and a 3D rendering-scale dropdown—by handling input from sliders, toggle buttons, and menus.
🔗 LINKS:
Used music: • Jammin Bread
Multiple resolutions: https://docs.godotengine.org/en/stabl...
Resolution scaling: https://docs.godotengine.org/en/stabl...
👨💻 SOCIALS:
💜 Join our Discord: / discord
🔵 Follow me on Twitter: / cococodeyt
🎓 YOU WILL LEARN:
How to create settings in Godot game engine
How to toggle between your main menu and a centered Options panel
How to set up and control an Audio bus via a HorizontalSlider
How to convert linear slider values to decibels with Godot’s linear_to_db()
How to implement a fullscreen/windowed mode CheckButton
How to add an OptionMenu to adjust 3D rendering scale
Best practices for signals, scene layout, and default state initialization
⚙️ VIDEO CHAPTERS:
0:00 - Intro
0:26 - Coco Code GameJam #2
0:50 - Options panel
5:30 - Volume slider
14:23 - Full screen toggle
18:06 - Scaling settings