SETTINGS MENU in Godot

Опубликовано: 08 Октябрь 2025
на канале: Coco Code
23,745
902

JOIN JAM 👉 https://bit.ly/coco-code-gamejam-2
🎁 Support Coco Code!   / cococode  

This tutorial/guide will show you how to build a full Options section in Godot—including a music volume slider, a fullscreen toggle, and a 3D rendering-scale dropdown—by handling input from sliders, toggle buttons, and menus.

🔗 LINKS:
Used music:    • Jammin Bread  
Multiple resolutions: https://docs.godotengine.org/en/stabl...
Resolution scaling: https://docs.godotengine.org/en/stabl...

👨‍💻 SOCIALS:
💜 Join our Discord:   / discord  
🔵 Follow me on Twitter:   / cococodeyt  

🎓 YOU WILL LEARN:
How to create settings in Godot game engine
How to toggle between your main menu and a centered Options panel
How to set up and control an Audio bus via a HorizontalSlider
How to convert linear slider values to decibels with Godot’s linear_to_db()
How to implement a fullscreen/windowed mode CheckButton
How to add an OptionMenu to adjust 3D rendering scale
Best practices for signals, scene layout, and default state initialization


⚙️ VIDEO CHAPTERS:
0:00 - Intro
0:26 - Coco Code GameJam #2
0:50 - Options panel
5:30 - Volume slider
14:23 - Full screen toggle
18:06 - Scaling settings