Learn how to draw basic shapes, transform them into editable paths, and refine them with node editing to build vector graphics in SVGator.
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This is Part 2 of the basic shapes series. It builds on the fundamentals from Part 1 and goes deeper into converting primitives into paths, adjusting individual nodes and curve handles, and preparing shapes for more advanced editing and combination techniques covered in Part 3.
In this video, you'll learn how to:
1. Draw shapes using the rectangle, ellipse, and polygon tools
2. Adjust dimensions, corner radius, and positioning from the properties panel
3. Convert basic shapes into paths to unlock node-level editing
4. Select and move individual anchor points with the node tool
5. Modify Bezier curve handles to reshape straight edges into smooth curves
6. Change node types between mirrored, asymmetric, and straight for precise control
Converting shapes to paths is a key step in any SVGator workflow. It gives you full control over every point and curve segment, which is essential for creating custom silhouettes, preparing elements for morph animation, and building illustrations that go beyond what standard shape tools can produce on their own.
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