Unity Animation Rigging IK Sliding/Lag/Jitter Issue SEE FIX IN DESCRIPTION

Опубликовано: 28 Сентябрь 2024
на канале: Patrick Seeman
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In my case, the issue came from using a humanoid avatar, and not also assigning the hand targets using OnAnimatorIK(). I made a script that manages the weight of the humanoid IK to match the weight of the Animation Rigging IK. If you need more clarification check out this doc page: https://docs.unity3d.com/ScriptRefere...

^^^ To be clear, you use the 2 systems in tandem. I'm not sure if that's the proper way to do it, but it's been working flawlessly for me for the past month