Screen Shake w/ Animation Curves | GMS2.3 Tutorial

Опубликовано: 13 Октябрь 2024
на канале: Arend Peter Teaches
379
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Hi! Today we'll cover how to add Camera Shake to your game using Game Maker Studio 2.3. In particular we'll implement this using animation curves, which allows us to make the shake pattern follow the enemy impact more closely.

For today's animation principle we'll cover Exaggeration. In addition to having enemies fall from the sky, we use this animation to exaggerate how the enemies are perceived. Adding the animation makes them feel bigger, heavier, and scarier (all without changing any of their gameplay properties)

0:00 Intro
1:53 Initial Camera
3:15 y Animation Curve
4:13 y Implementation
7:35 Room Padding
10:31 Trigger Animation
13:06 x Implementation
14:43 Outro + Animation Principle

Starting Project
https://github.com/ArendPeter/CastleG...

Ending Project
https://github.com/ArendPeter/CastleG...

Triggers Tutorial
   • Generic Event Triggers | GMS2.3 Tutorial  

Camera Tutorial
   • 3 ways for the camera to follow the p...  

Animation Curves Tutorial
   • Video  

StepTowards Script
https://gist.github.com/ArendPeter/42...

ShorterCamera Script
https://gist.github.com/ArendPeter/69...

Camera Transition Tutorial (companion)
   • Video  

Animation Curves Playlist
   • Video  

Animation Principle: Exaggeration
   • 10. Exaggeration - 12 Principles of A...  

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Tutorial Submission Form
https://forms.gle/9N6UpX2YiLmeb1Sw8