Ancient writing... ...
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Playlist link: • Мор: Утопия (Pathologic) История Гаруспика...
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Description:
Pathologic (Utopia) (also known as "Pathologic. Utopia"; outside the CIS, it's called Pathologic) is an adventure, action, and role-playing computer game developed by Ice-Pick Lodge and published by Buka on June 9, 2005. It received the "Most Unconventional Project" award at the Computer Game Developers Conference.
"Pathologic (Utopia)" follows the fates of three people who find themselves in a remote steppe town during a terrible epidemic of a deadly disease. At times, the game resembles a complex stage production, where the player is cast not as an actor but as a director of events. According to Igromania critic Igor Varnavsky, the game is an original project, inextricably linked with its creators, the ideas behind it, and the worldview of Nikolai Dybovsky, head of the Ice-Pick Lodge studio.
According to Nikolai Dybovsky, the studio's head, there was a very high degree of team harmony during the game's development, a kind of spiritual community in which all key players shared a common understanding of the game. Dybovsky and Zakirov invited people to join the team who were predisposed to develop this particular game. The small number of people on the team also contributed to this unity.
The game was conceived as an experiment, not a social one, but an artistic one—as a useful device. However, according to Nikolai Dybowski, the game, which aspired to be art, fell short of that, as it lacked coherence and required rational analysis for full appreciation. Initially, it was supposed to be a two-dimensional simulator of a doctor's actions in an infected city (with the working title "Epidemic"). While conceiving "Pathologic," Dybowski was impressed by the game True Love, which poignantly depicted the feeling of time passing irrevocably, of childhood. Perhaps this is where the theme of a crumbling children's kingdom emerged in "Pathologic."
The original conceptual core, a stage sketch, later diverged greatly from theater. It took as its basis common computer game templates (a combination of RPG, FPS, and adventure elements, which later gave rise to the label "genre mix") and reimagined them with some success.
Nikolai Dybowski maintains that "Pathologic (Utopia)" is not a survival horror game, as some believe. He designed the game to steer the player away from fear and aggression (excluding moments where fear was unavoidable). At the same time, the game is unfriendly to the player, designed to deceive them and conceal the most interesting elements. It contains several important ideas, and those who discover them may even reconsider their views on the structure of the world.
The game has been translated into English, German, Italian, Bulgarian, Czech, and, in a re-release, into Polish. Although the title seems to be a reference to Thomas More's novel "Utopia," Nikolai Dybowski said in an interview: "There's a certain irony here—it has nothing to do with Thomas More."
All 32 tracks of music for the game "Pathologic (Utopia)" were written by the project's sound engineer, Russian musician Andriesh Gandrabur.
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