Fifteenth devlog for my Labyrinth Lesmosyne, my turn-based dungeon-crawling RPG, developed in Godot.
This week: just a quick update, largely an extension of the last devlog, but this time going from ideas for classes and abilities to putting them into words and translating that into implementation. I go over my approach to design more in detail. In addition, enemies now drop items from a loot table, and the poison mechanic has been reworked.
The main inspirations for the game have been Shin Megami Tensei, particularly Strange Journey, as well as Dragon Quest, Final Fantasy, and Pokemon. Like SMT and Pokemon, the game has a recruitment mechanic for party members.
You can support the game/channel & commission pixel art on Ko-Fi:
https://ko-fi.com/slugdragoon
Labyrinth Lesmosyne Discord (for suggestions and more detailed discussion):
discord.gg/wTqaAfCHn7
My Tumblr (text devlogs & RPG talk):
https://www.tumblr.com/slugdragoon