RPG inspired damage numbers are a great way to implement visual feedback to the effectivness of the player's actions in your indie game. Even games that are not strictly RPGs implement them - Stardew Valley, Slay the Spire and Borderlands, among others, are great examples of utilizing damage numbers in combat. Implementing them into your Godot indie game is easy too - we'll code them in only a few minutes using the autoload singleton pattern.
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Intro 00:00
Overview 00:17
Creating script + autoload 00:44
Creating the number 01:10
Animation 03:12
Example 05:24
Outro 06:34