This is Episode 4 of my Resident Evil–style Camera System series in Unreal Engine 5!
Today we’re adding classic tank controls, just like the original Resident Evil and Silent Hill games.
You’ll learn how to build a simple Tank Control movement system and switch between Modern and Tank modes. By the end, both styles will be fully supported with an easy toggle setup.
Got questions? Join the Discord:
/ discord
Missed earlier episodes?
EP1 – Fixed Cameras: • Resident Evil Camera System in Unreal Engi...
EP2 – Tracking & On-Rail Cameras: • Resident Evil Camera System in Unreal Engi...
EP3 – Modern Controls: • Resident Evil Camera System (UE5) — Part 3...
⏱️ Timecodes
00:00 – Intro
00:33 – Cleaning up Modern Controls into a function
01:52 – Creating an enum to switch control types
03:33 – Hooking the enum into Move Input
04:11 – Building the Tank Controls function
08:30 – First test + fixing backward movement
10:15 – Adding a key toggle for switching modes
12:41 – Setting up cleaner events for menu switching
13:51 – Outro
#unrealengine #gamedev #residentevil