Tools for rough work.
Tools for rough work lie at the Sawmill and in the train with the "Tesla" anomaly, the first place was chosen by the zombies. After killing them all, we climb into the attic, where there will be tools and some other useful things. The second place is relatively safe and accessible if the player is agile. The train is located next to the bridge over the railway tracks, which is located south of the station "Yanov" To get on the train, you need to jump on the roof of the locomotive from the bridge and go along the roof of the train to the last car, find a hatch on it. Then we run along the car, from time to time hiding from the anomaly in the vestibules. At the end of the train are tools, and next to the exit from it.The game "S. T. A. L. K. E. R.: The Call of Pripyat" takes place after the end of the events of the game "S. T. A. L. K. E. R." and the destruction of the Shooter project "O-Consciousness".After learning about the opening of the road to the center of the Zone, the government decides to conduct a large-scale military operation to take control of the Chernobyl nuclear power plant. The operation is codenamed "Fairway". According to the plan of this operation, the first group of military personnel should go for aerial reconnaissance of the territory, in order to subsequently make detailed plans for the location of the anomalous fields. Then the main forces of the military will move along the marked safe passages.Despite careful preparation, the operation fails. Most of the helicopters from the strike group crash. In order to collect information about the reasons for the failure of the operation. The Security Service of Ukraine sends its agent to the center of the Zone. Then all the passage depends on the player, the player will pass the game as he considers it right. The game is not tied to a specific plot,which makes it even more interesting. The main innovations of the game are the Photorealistic Exclusion Zone-the city of Pripyat, the Yanov railway station, the Jupiter plant, the Kopachi village, recreated from real prototypes. A new plot, a number of unique characters. Expanded system of side quests. New monsters chimera and buhrer. New behavior and abilities of all monsters. A new A-Life system, based on the elements of the first two games in the series that players liked the most. Emissions significantly affect the world of the Zone updated the sleep function in the game. New player interface. The ability to continue the game after completing it in freeplay mode. The overall atmosphere of the game is more close to PM. The main character of "ZP" is a former stalker who was recruited by the military special services. We won't meet a single Brain-burner... hence the zombie stalkers, but not the fact. Only small groups of representatives remained from the groups. The total population of the Zone has been reduced. Increased the total number of mutants and monsters. New animal species will be added. The system of "pumping" weapons will change. The total number of artifacts will decrease (compared to PM). The range of artifacts will not change (I wonder if we are talking about PM or CHN here?). After the emissions, artifacts will be born. Dynamically moving anomalies. Special transfer camps for sleeping. The game mode is "Freeplay" after passing the main story. There will be no old locations! (and in vain!). The duration of the game will be longer than in CHN. I wish you all a pleasant viewing on the Danil channel-passing games, subscribe to the channel.
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How to find tools for rough work. Tools in Stalker Call of Pripyat.
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