Build a Text RPG in C++ | Episode 20 - Starting the Equipment Loader (XML Part 2)

Опубликовано: 07 Июнь 2026
на канале: JADE-ite Game Development
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🎮 Continue building a Text RPG in Modern C++! In this episode, we continue working with XML and begin creating the EquipmentLoader system for loading RPG equipment data dynamically.

⚔️ In This Episode:
• Starting the EquipmentLoader class
• Loading equipment data from XML
• Expanding the XML parser system
• Creating equipment property structures
• Designing scalable RPG equipment systems

🧠 Homework Challenge:
Try implementing:
• CreateArmorProperties(...)
• CreateStatModifier(...)

💡 These functions will be completed together in the next episode, so give them a try first and compare your solution later!

🧠 This XML-driven system allows us to:
• Create flexible RPG content
• Avoid hardcoded equipment data
• Expand game content easily
• Build scalable data-driven systems

🧠 This series focuses on:
• Modern C++
• Game Programming
• Console RPG Development
• XML Data Systems
• TinyXML2
• Clean Code Practices

🔗 GitHub Repository
https://github.com/dwjclark11/TextRPG

📺 Full Playlist
   • C++ Text RPG  

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#cplusplus #gamedev #cpp #xml #tinyxml2 #indiedev