In my upcoming title House of a Thousand Hallways — a 4-player co-op horror game — I’m working with Unreal Engine’s replication system.
Replication can be tricky, and I ran into plenty of issues getting things to sync properly across the network. After a lot of trial and error, I found a reliable and efficient way to handle it.
In this short devlog/tutorial, I’ll walk you through the method I’m using. It’s a quick and easy approach that works in both Unreal Engine 4 and 5.
Hope it helps — let me know if you run into any weird replication bugs!
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