This episode is an introduction to Blueprints. We review the parts and pieces to all blueprints in Unreal Engine 5, but we also cover how to make a toggle between running and walking for our Third Person Character.
00:00 Intro
00:15 Today's Goals and Key Concepts
01:41 Orientation to the Third Person Character Blueprint
02:46 Events
03:40 Overview of Actor Components
04:08 Overview of Capsule Component
06:57 Details Panel
08:17 Construction Script
08:52 Events in More Detail
09:55 Comments
10:49 Keyboard Button Event
11:40 Troubleshooting with Print Strings
12:59 Action Mappings
15:20 Walk/Run Toggle from Event
15:34 Why Flip Flop Probably Isn't a Good Design Choice
16:37 Variables
18:34 Branch Functionality
20:24 Changing the Character's Max Run Speed
29:29 Functions
31:11 Organizing your Functions and Variables
32:26 Conclusion and Ludicrous Speed
33:05 Preview of Next Episode
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References
Events vs. Functions: https://pixelsapiens.com/functions-vs...
Music used this episode:
Bliss of Heaven (Club Mix) – SOMM
Peruvian Woods – Dave Osorio
Soulful – Dave Osorio
Believe in Your Dreams – Next Route
Sunset with You – Nico Anuch
Dancing with Myself - SOMM
Fly - KV
Swimming – Le Gang
Nirvana - Emine
Change of Heart – Artificial.Music & Sparwell
Sunset with You – Nico Anuch