THE FINAL TFT Hyper Roll - RIP

Опубликовано: 16 Июнь 2026
на канале: FIC_Gaming
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00:00 INTRO
01:57 WIN $$ with BLOB FACTORY
02:40 Cyber Techs
04:35 BoomBots
06:53 Bastion Marksman
07:45 Cookpot Boombot
10:35 S.T.A.M.P.
11:45 Nitro
14:45 10 Street Demon
15:45 10 Animal Squad
16:40 Morgana
17:06 Final Goodbye to Hyper Roll and TFT.

Team Codes:
CyberTech: 023082f72f32e53112e12eb309306313TFTSet14
BoomBots: 023033042e530231130a2f630630b31dTFTSet14
Bastion Marksman: 023052fd3002fa2e631e71a3072ff2ecTFTSet14
S.T.A.M.P. 022f931f2e83012fc3162eb3092ee313TFTSet14

GOODBYE, HYPER ROLL 😢 | The Final Builds, Big Poppy, and What Went Wrong

Well… they actually did it. Riot is pulling the plug on Hyper Roll at the end of the Cyber City set — and after being the first and (basically) only Hyper Roll-exclusive creator, I couldn’t let it go without saying something.

In this video, I break down:
🔥 The real reason Riot is axing Hyper Roll — and why their excuses don’t hold up
📈 The best builds to help you climb before it's gone (Cybertech, Boombots, Bastion Marksmen, and more)
🎮 A showcase of ridiculous endgame comps — from oversized Cho’Gaths and tanky Poppys to Nitro/AMP nukes
🧠 Why vertical traits like 10 Street Demons and 10 Anima Squad still slap (when they work)
👾 And yes, a quick shoutout to my kid’s new indie game — there’s even a contest with $$ prizes still up for grabs

This is a bittersweet goodbye to a mode that once felt perfectly tuned for fast, strategic play. Sadly, RNG creep, power spikes, and forced augments turned Hyper Roll into a shadow of what it was… but it still deserved a better ending than this.


00:00 INTRO
01:57 WIN $$ with BLOB FACTORY
02:40 Cyber Techs
04:35 BoomBots
06:53 Bastion Marksman
07:45 Cookpot Boombot
10:35 S.T.A.M.P.
11:45 Nitro
14:45 10 Street Demon
15:45 10 Animal Squad
16:40 Morgana
17:06 Final Goodbye to Hyper Roll and TFT.