Unity Rotation Fix [Pivot Point]

Опубликовано: 10 Апрель 2026
на канале: Coding Jedi
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We know it is easy to change the origin of our mesh in a 3d modelling software such as Blender.

In past tutorials I've been changing the origin at blender so I worked on this neat trick to change the origin of our mesh in Unity itself.

We'll fix our Origin issue (like for a wheels rotation we need the origin at the centre)

At the very end of the Video I show the settings you need to enable to do this to a 3d Model you'll import!

This can also be done at Runtime so can be used as amazing Game Mechanics for your game.

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