We know it is easy to change the origin of our mesh in a 3d modelling software such as Blender.
In past tutorials I've been changing the origin at blender so I worked on this neat trick to change the origin of our mesh in Unity itself.
We'll fix our Origin issue (like for a wheels rotation we need the origin at the centre)
At the very end of the Video I show the settings you need to enable to do this to a 3d Model you'll import!
This can also be done at Runtime so can be used as amazing Game Mechanics for your game.
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