The conference room project is a gaming orientated level design. It has a centrosymmetric layout. The center area is lower and brighter, and the outer area is higher but darker. The overall design is aiming for the dynamic multiplay experience. The plants increase visual interest and complexity of the indoor environment.
The tools I used are Autodesk Maya (3D modeling / UV), Substance Painter and QUIXEL Bridge (Texturing) and Unity (Interactive gameplay). The rendering setting is using High Definition Render Pipeline, HDRP in Unity 2019.
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Behance page of this project:
https://www.behance.net/gallery/78864...
myWebsite:
http://jingfu.space/