How I Built a Behavior Tree System in my C++ Game Engine

Опубликовано: 26 Сентябрь 2026
на канале: One Million Games
28
5

Found a pretty cool way of adding intelligence to the enemies in my game. It's called behavior trees and engines like Unreal Engine provides them so I thought to give it a try.

Writing decision making logic with this approach has been fun, everything is super explicit and easy to read.

I hope you find this cool and interesting, if you want to see the code I wrote, just go here: https://github.com/MerliMejia/spacegu... and https://github.com/MerliMejia/spacegu...

#behaviortrees #C++ #gamedev