Godot Tutorial: Create a Moving Platform and New Scene

Опубликовано: 18 Июнь 2026
на канале: Endless Access
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In this Godot tutorial, you’ll learn how to build a new scene with moving platforms — a key skill for any 2D platformer game. 🎮

You’ll discover how to:
Create and save a new scene for reusable game elements
Use AnimatableBody2D nodes for movement and interaction
Add Sprite2D and CollisionShape2D nodes
Set up a TileMap transition area between levels
Animate platform movement with the AnimationPlayer
Enable looping and autoplay to make your platform move continuously
Combine position and rotation tracks for more dynamic movement

By the end, you’ll have a fully functional moving platform ready to reuse in your own game scenes — and you’ll understand how to structure modular assets in Godot.

🕹️ Watch Session 1 first: [link to the previous video]
🎓 Learn more about game-making with Endless Access: endlessaccess.org

📚 Chapters

0:00 Intro
0:20 Building the Transition Area
1:00 Creating a New Scene
2:00 Adding AnimatableBody2D, Sprite2D, and CollisionShape2D
3:20 Importing Tile Textures
4:00 Saving and Reusing the Scene
5:00 Adding Animation Player
6:00 Setting Keyframes and Loops
8:00 Testing the Moving Platform