How to Create Flamethrower with Sparse Solver using Houdini 18 / Arnold

Опубликовано: 20 Октябрь 2024
на канале: Arvid Schneider
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Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold.

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VEX CODE
f@temperature = chramp("temp", clamp(@age, 0, 1)) * 2;
f@burn = chramp("temp", clamp(@age, 0, 1));

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Specifically, you'll learn...

A detailed overview of the whole process of creating a sparse solver fluid simulation. You will be starting by downloading an appropriate model, setting it in the scene and preparing for the simulation. You will learn what microsolvers, gravity, cooling rate, and a lot more attributes are.

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