doors green room script

Опубликовано: 02 Июль 2026
на канале: seek
1,337
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-- Load the custom achievements module
local Achievements = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularV..."))()

-- Creates and displays your custom achievement
Achievements.Get({
Title = "green room",
Desc = "yas king",
Reason = 'nvm how did you',
Image = "https://images.app.goo.gl/rFEfUPvCr7PJWEbNA",
})

-- Get the tool from the asset id
local item = game:GetObjects("rbxassetid://11879022454")[1]

-- Assign the tool to the player's backpack
item.Parent = game.Players.LocalPlayer.Backpack

-- Set the BrickColor of the tool's Handle to green
item.Handle.BrickColor = BrickColor.new("Bright green")

-- Create a new ScreenGui object to hold our text
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

-- Create a new TextLabel object to hold our message
local messageLabel = Instance.new("TextLabel")
messageLabel.Text = "Hello me cool green mode"
messageLabel.TextSize = 20
messageLabel.Font = Enum.Font.SourceSansBold
messageLabel.TextColor3 = Color3.fromRGB(0, 255, 0) -- Green color
messageLabel.BackgroundTransparency = 1 -- Make the background transparent
messageLabel.AnchorPoint = Vector2.new(0.5, 1) -- Align to bottom center of screen
messageLabel.Position = UDim2.new(0.5, 0, 1, -10) -- Offset slightly from bottom edge of screen
messageLabel.Size = UDim2.new(0, 200, 0, 30)
messageLabel.Parent = screenGui

-- Get the player's character and humanoid
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")

-- Set the player's health to 10
if humanoid then
humanoid.Health = 10
end

-- Wait for 1 second before changing the materials and colors of all parts in the workspace to grass
wait(1)

-- Define the material and color you want to use for the grass
local material = Enum.Material.Grass
local color = Color3.fromRGB(127, 255, 0)

-- Loop through all the parts in the workspace and change their material and color to the grass material and color
for _, part in pairs(game.Workspace:GetDescendants()) do
if part:IsA("BasePart") then
part.Material = material
part.Color = color
end
end