Remeshing is NOT Retopologizing! (Blender)

Опубликовано: 19 Май 2026
на канале: CoderNunk
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Ever wondered why some 3D models have strange topology around their joints? This video demonstrates how to improve the bending of arms and legs through proper edge loop placement, a crucial aspect of good blender topology. We compare unoptimized and optimized knee joint modeling, showing how proper 3d modeling makes a significant difference. By understanding how to apply loop cuts, you can create a much better topology model that keeps joints looking smooth and rounded when they bend.

Learn how to make a 3D character, step by step, in Blender here:    • COMPLETE 3D Character Creation Guide - fro...  
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Software and Tools I Use:
Blender 4.x
Krita 5.2.0
Video was edited using Davinci Resolve Studio 18.6
Many animations were made easier using this tool by MrAlexTech: https://www.mralextech.com/magicanima...
Animated captions were made with the help of the Snap Captions plugin - Thanks to Orson Lord:    • Actual Automatic Animated Subtitles In Dav...  
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#blender #blender3d #blendertutorial #gamedev