This quick tutorial covers how to swap ANNA's .vrm avatar with a custom .vrm model. ANNA's avatar model is easily swapped out for others, but the animation control scripts must be connected to the new avatar in order for ANNA's program to send AI-directed animation commands to the new avatar. The Unity virtual environment must then be rebuilt to create the new executable to easily use the new avatar without having to use the editor.
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I'm a gamer and coder with a passion for AI. ANNA is my open-source AI project that is 100% local, open-source, and free to use for all. ANNA is primarily a gaming assistant, but this framework can be easily customized to meet any need.
All of Anna's features run on your own device, are free-to-use, can be adapted to run on most hardware, and can run offline (with the exception of optional online tools like internet search, live chat, etc.)
Please feel free to clone the repo to use this framework yourself, for personal use only. I greatly appreciate any and all feedback, but please be mindful that I am self-taught and built this system entirely myself.
If you'd like to support my work and motivate me to create more, consider supporting me with a like, subscription, or small donation :)
Github :
https://github.com/KryptykBioz/Anna_AI
https://github.com/KryptykBioz
I also occasionally stream on Twitch:
/ kryptykbioz
For support, troubleshooting, feedback, and to connect with others using ANNA, feel free to check out the Discord server. Just leave an invite link request in the comments.
Thank you for watching and contributing to the AI community!
KryptykBioz