In this riveting new codergopher video, I talk about a known issue with the SFML API(Application Programming Interface) and the SFML OpenGL rendering system. Any movement with the SFML 2D view class in a camera system causes stutters and occasional artifacting. What a rascally glitch indeed. It's really quite undoable, which is why I've decided to write my own 2D rendering engine in Vulkan, with C++ of course. Here's to the adventure!
//always remember to comment your code