Giving the Mac Version of 'Star Wars: Dark Forces' (LucasArts) (1995) a Test Run on QEMU (Windows)

Опубликовано: 16 Июнь 2026
на канале: John Doe (Content Repository)
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Host OS: Microsoft Windows 10 Home (64-Bit)
Compatibility layer: Qemu64bit-Windows-Screamer-24122017 (experimental build) with 256-color support
Emulated OS: Mac OS 9.2.1
Game: Star Wars: Dark Forces (LucasArts) (1995)

Batch file: qemu-system-ppc-screamer.exe -L "C:\Users\John Doe\Downloads\Qemu64bit-Windows-Screamer-24122017\pc-bios" -bios openbios-ppc -boot c -m 256 -M mac99 -prom-env "auto-boot?=true" -prom-env "boot-args=-v" -prom-env "vga-ndrv?=true" -drive file=MacOS9.2.img,format=raw,media=disk -drive file=dforces.toast,format=raw,media=cdrom -device usb-mouse -device usb-kbd -sdl -g 640x480x8

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This is a video of me giving the Macintosh version of 'Star Wars: Dark Forces' (LucasArts) (1995) a short test run using QEMU on a Windows host. The Macintosh version of the game is slightly revamped from its MS-DOS counterpart, as it supports 'hi-res' graphics at 640x400. The game seems to run just fine on highest settings at 640x400. However, there were two problems I encountered:

-I could not get the mouse to work.
-I suspect there was a constant sound delay of approx. 444-500 milliseconds. When I pressed the button to fire my blaster, the sound of the blaster firing didn't happen until maybe half a second after the action had happened onscreen. The sound you hear in this video was edited to remove the delay.