In this video, we implement a first person camera (mouse look) in Unity using the New Input System.
This is the next step after player movement, where we make the game actually feel playable by allowing the player to look around using mouse input.
We will:
Read mouse input using the new input system
Rotate the player horizontally
Control camera rotation vertically
Clamp vertical rotation for realistic FPS feel
What you’ll learn:
FPS camera setup in Unity
Mouse look implementation
Handling rotation smoothly
Separating player and camera rotation
Beginner-friendly clean setup
This is part of our Zombie Shooter Game Development Series, where we are building a complete game step by step.
Follow the full course to build your own game from scratch
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