Hola there people! It's your (just a bit late) boy 10yaseen1, and welcome to my FPS Multiplayer Unity Project's yet another update video. This time I have got something related to weapons and bullets (what you'd expect from a FPS) to show you guys.
Something I tried to study and implement into Unity 5. I made use of the available bullets "ballistics charts".
9mm: http://gundata.org/blog/post/9mm-ball...
Converted all the units into SI form and applied them inside Unity. As you'd expect, Unity is based on SI units and 1 unit = 1 meter. I studied that and by the use of the Prototype prefabs I was able to setup a small test field, quite accurately.
Implementing the zombies on the other hand may seem to make it more of a "typical" FPS zombie multiplayer game but there is more to what one's eye can grasp. (Is there?)
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Keywords:
unity3d multiplayer fps
unity3d multiplayer fps kit
multiplayer fps unity project
fps multiplayer online unity
unity3d fps zombies multiplayer
fps multiplayer unity