This video showcases the process of making a new ragdoll for a new modded character, the Spiney Fish, with on-screen messages trying to explain what is going on at any given time.
Most of the work here is done directly in the XML file, I recommend getting used to this approach instead of using the character editor, as it will later help you work more efficiently not only on other parts of the character, like its AI and attacks, but also on other XML content like items and afflictions, which don’t have an in-game editor.
The texture for this character was made by Kahniji (https://x.com/kahniji) (https://www.artstation.com/artwork/1N...)
The textures for the characters shown in the intro were made by:
-generalusername (https://www.deviantart.com/generaluse...)
-Kahniji (https://x.com/kahniji) (https://www.artstation.com/artwork/1N...)
0:00 Intro
0:30 Sprite sheet specifications
0:51 Getting started
2:53 How to source rect
3:51 Limb collider and origin
5:09 Main Collider
5:34 Character global scale
5:45 Adding new limbs
8:12 First joint explanation
8:35 Sprite depth explanation
8:58 Joint angles explanation
9:56 First animation pass
10:22 Sprite sheet orientation
11:00 Making the jaw
14:29 Making the tail
15:55 Tail animation parameters
16:18 Making the rest of the tail
21:05 Sine amplitude multiplier
21:36 Flipping the character
22:26 Adding the last limb
23:41 Making the fin move like the tail
24:56 Fixing a limb with inaccurate colliders
25:53 Outro