Godot 4 Tutorials: Inverse Kinematics in 2D | Part 1 - The Rig

Опубликовано: 17 Июль 2026
на канале: JDDoesDev
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Let's learn Inverse Kinematics in Godot! This animation tutorial covers the basics of rigging and animating a 2d character using Skeleton2D, Sprite2D, and Animation Player. By the end, you should have enough knowledge to go out and rig your own character!

This does not cover the horizontal flip bug that I was notified about after posting. I'll work on a solution for it.

Have suggestions for another topic? Leave them in the comments!

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Tutorial inspired by: https://docs.godotengine.org/en/stabl...

#Godot #Animation #Tutorial #GameDev
00:00 Setup
00:18 Importing Assets
00:47 Fixing Ordering
01:03 Skeleton2D
01:59 Matching Pivot Points
02:40 Remote Transforms
03:01 Rest Pose
03:31 Resetting Offsets
04:05 Forward Kinematics
04:30 Inverse Kinematics Look Nodes
05:03 Modification Stack
06:00 Fixing Constraints
06:33 Whoops, there's a bug!
07:22 Leg moves - IK definition
07:41 Add foot targets
08:29 Bug Recreated and Fixed
08:52 Add arm markers
09:21 Animation Player
09:44 Adding Keyframes
10:26 Basic Animation
10:38 Ending

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Please watch: "Learn Node Based Finite State Machines in Godot 4 in Under 10 minutes"
   • Learn Node Based Finite State Machines in ...  
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