Unreal fake weapon FOV testing

Опубликовано: 17 Июнь 2026
на канале: Buffalo Baggins
147
3

Messing around with the concept of changing weapon position and drawscale to make them seem around the same size regardless of FOV. It's nowhere near perfect but I think it's an improvement, only issues are automag shell casings spawning way in front of the gun, and the lighting on the weapon changing because it shrinks/expands as your FOV changes.