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A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation. (updated version)
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When I begin my model in Maya, I start with 3 cylinder & 8 Segments - 1 each for the arm, body, and leg part by part this is the 1 part of full human body modeling
The subdivisions for each cylinder play an important role: the body has 8 axis subdivisions, the leg has 8, and the arm has 8.
I'm HOOKSTAR - I've been a animator, a visual effects artist, and everything in between. Currently I am a professional working in the Surat area. This channel showcases the techniques I use in my professional work.
Keep up with me on Instagram : / hookstar.fx
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