Here's the OG audio: • Liquid Snake Explains BIG CHUNGUS (Metal G...
Trying to replicate that weird sort of "head bobbing" used in the first Metal Gear Solid game for the ps1. Seems to be a good method for substituting actual lip sync for low poly characters. Pretty easy to do, just use the "bake sound to f curve" for the x axis on the head or neck. Use envelope and limit modifiers to adjust the bobbing to whatever you like.