Game Asset Tutorial: Gold Bar (Part 1) - Hi-poly and Low-poly modelling

Опубликовано: 26 Июль 2026
на канале: michaelarbygames
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A fairly simple asset, but we learn quite a few useful things, such as the hi poly to low poly workflow - how we can bake hi poly details into our textures to make low poly meshes look good.


We also touch on a few other useful modelling techniques including Booleans, and creating 3D text in Max.