Event instance static mesh does not fire when pawn is not moving.

Опубликовано: 26 Июль 2026
на канале: Sri skydash
123
0

I made a bullets with instance static meshes component. Use event begin overlap to deal damage to player.

But event component begin overlap is triggered only when it overlap with moving pawn. If pawn is not moving. It does not deal damage to player. ( 0:23 )