PBR Bridge provides a non destructive, automated, texture workflow between Blender and industry standards: Quixel Mixer, Substance Painter & ArmorPaint.
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FEATURES
◻️ Auto bakes Material IDs with UDIM support.
◻️ Use separated meshes without the need for joining or selecting them.
◻️ Non destructive workflow, so no need to apply any modifier (or remove “final displacements”).
◻️ Auto creates/updates Quixel Mixer, Substance Painter & ArmorPaint projects with up to date FBX/OBJ and material ID maps (different restrictions per software exist).
◻️ Creates/updates advanced PBR Shader with UDIM support which will produce Cavity & Subsurface from other generated maps.
◻️ No need to dive into the Shader, just tweak all Material Attributes from within the Viewport3D.
◻️ Auto adds final Subdivision & Displacement with UDIM support from generated displacement map.
◻️ ACES and custom color space support.
#blender #blender3d #addon