The Vegetation Engine: http://u3d.as/1H9u
Discord: / discord
Website: https://boxophobic.com/
OVERVIEW
In the following tutorial, we will take a look at all the shader settings!
TIMELINE
0:00 Shader Types
2:22 Render Settings
7:59 Global Settings
11:24 Main Settings
13:30 Detail Settings (Bark Shader)
15:54 Detail Settings (Prop Shader)
17:57 Occlusion Settings
19:40 Gradient Settings
20:25 Noise Settings
21:07 Emissive Settings
22:37 Perspective Settings
23:32 Size Fade Settings
24:08 Advanced Settings
27:16 Outro
THE VEGETATION ENGINE
The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.
Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, height blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!