This shows you how to make custom collision meshes in 3DsMax for Unreal 4. This is ideal for making concave collision (surfaces that turn inwards)
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SDR®-необычный композит: уникальный Bulk-fill для объемного пломбирования жевательных зубов
Render Props in Unreal with alpha masking
Make stuff bumpy in Unreal with Parralax Occlusion Mapping.
Create a SciFi UI Shader in Unreal.
Editing HDRIs to fit your Directional light in Unreal
How to Constrain Cameras in Marmoset Toolbag.
Zbrush Mask by group
Max to Zbrush Zbrush Using Polygroups and Polish by Feature
Max to Zbrush Basic Polishing for hard surface Models
Substance Designer Making TrimsTips 02
Substance Designer Making Trims Tips 01
Make meshes in ZBrush form Height maps in Substance Designer
Link Substance Exports to photoshop for non destructive editing
Render Material Sphere in Marmoset
Render Materials in Mamoset Extra
SHU Games Design Student Showreel
Boris the Berserker Photobash Timelapse
A walkthrough of a Glass material in UE4
SHU Game Prototypes Showreel 2019
SHU GAME DESIGN SHOWREEL 2019 (Long version)
3Dsmax Remove Annoying Hidden Vertices
Blocking Light in Unreal 4 Environments
3DSMax Grids and Snapping Overview.
Unreal Basic Snaps and Grid Overview
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