1. Create a ball from a sphere and assign materials
2. For Rig, use a bone and a StretchTo constraint to stretch and compress the ball
3. Use an empty object and a CopyRotation constraint to rotate the ball
4. Block and animate the ball jumping in place
5. Jump forward and display the trajectory
6. Add rotation to the ball
7. Make the animation loop
You can download my models here:
https://blendermarket.com/creators/bo...
My contacts:
email: [email protected]
skype: bogomdan44