World War Z: Aftermath Update and New Challenge

Опубликовано: 19 Май 2026
на канале: GbyG
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Hello everyone. Friends, I think I'll test everything soon, including the optimal build, and let you know. I'm glad the defender is finally playing well, but again, this kind of gameplay takes some getting used to.

And as promised, the update itself:
WEAPONS • Tomahawk, Fire Axe, and Hammer animations are now more responsive. • Maximum ammo for the special submachine gun has been increased. • Fixed an issue with non-explosive crossbow bolts not penetrating chain link fences. • Fixed several minor bugs with firearm models. MISC. • Fixed an issue where unlocking was impossible. version of the Wakizashi and Extreme Mk110 sniper rifle when playing private games with mutators that do not reduce rewards • Fixed several issues with gunshot sounds • Fixed rare cases where a player could take damage and die immediately after the level intro • Fixed an issue with the "Well, what have you achieved?" trophy not being awarded for completing all base levels on Insane difficulty • Increased reaction speed for using a medkit to heal teammates • Fixed an issue where the explosion effect in the final cinematic of the "Final Push" level would not play • The HUD for up to six carryable items can now be displayed • Fixed several gameplay crashes • Fixed several connection issues • Added PC SPECIFIC CHARACTERISTICS to dedicated servers in Australia • Increased overall image sharpness when using FSR • Fixed Gamma issue when using FSR.
Defender: Reworked the Armor Plated perk effect. Now applies 3 seconds of invulnerability when the player interacts with anything (10-second cooldown). Switched the positions of the Hurry Back perk and the Armor perk in the perk tree. For the On Your Feet perk, the player no longer loses the remainder of their charge when the perk triggers. • The player gains 2 charges instead of 1 for the Conditioning perk. • Decreased the speed and range bonuses from 30% to 20% for the Long Run perk. • Increased the charge duration bonus from 0.5 to 1 second for the Linebacker Prestige perk. • Decreased the cooldown from 60 seconds to 30 seconds for the Pickpocket perk. The Durable perk grants temporary health when the block ends. RATS • Rats can no longer be "awakened" by zombies • Rats can no longer change their target from a downed player to their teammates if they are far away FIRST-PERSON MODE • Adjusted weapon scaling and positioning when aiming down sights for a more comfortable close-quarters combat experience.
VANGUARD • Vanguard no longer takes friendly fire damage while using a shield • Shield protection will persist for an additional 0.7 seconds after the end of a block or charge • The shield now protects against all damage coming from the front, including bomber explosions, attack infectors, and automatic turret fire (though it will not protect against Gasbag clouds) • Charge base damage and kill count increased. It now kills up to 14 enemies (up from 8) and kills Lurker and Gasbag on any difficulty. • Vanguard can now perform 3 blocks per charge (up from 2), but the block ends after 6 kills (up from 8) • Completing a block without getting a kill will no longer consume a charge • Slightly increased the maneuverability of the base charge • Slightly increased the Viking's base block speed • Slightly increased the shield charge hit area • Slightly increased the shield block defense angle • Shield block will no longer be interrupted by Lurker's leap attack • Made it easier to block a charging Bull, even if it isn't targeting you • Fixed several bugs that were significantly impacting the usability and effectiveness of the shield: • Sometimes the Bull could grab the player while the player was blocking or charging o In some circumstances, the shield charge would not kill the intended number of zombies • The shield would not regenerate while playing with the Marauder mutator • The block would end too quickly when the player was surrounded by a swarm • In some cases, the shield ability would stop recharging when using the Outer Shell and Recovery • Now you can't climb on inappropriate objects or get stuck when flying over the edge from a height.
I decided to record a walkthrough of all the World War Z: Aftermath maps on Extreme mode.
Today we'll be playing Marseille in a party. I'll also show you all the tricks to make your own playthrough easier.

Enjoy watching!
Like and don't forget to subscribe.

Game link:
https://www.epicgames.com/store/ru/pr...

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